diff --git a/src/com/android/launcher3/config/FeatureFlags.java b/src/com/android/launcher3/config/FeatureFlags.java index f3490a0aa1..5ee5558b30 100644 --- a/src/com/android/launcher3/config/FeatureFlags.java +++ b/src/com/android/launcher3/config/FeatureFlags.java @@ -37,7 +37,8 @@ public final class FeatureFlags { public static final String FLAGS_PREF_NAME = "featureFlags"; - private FeatureFlags() { } + private FeatureFlags() { + } public static boolean showFlagTogglerUi(Context context) { return Utilities.IS_DEBUG_DEVICE && Utilities.isDevelopersOptionsEnabled(context); @@ -61,7 +62,7 @@ public final class FeatureFlags { * To add a new flag that can be toggled through the flags UI: * * Declare a new ToggleableFlag below. Give it a unique key (e.g. "QSB_ON_FIRST_SCREEN"), - * and set a default value for the flag. This will be the default value on Debug builds. + * and set a default value for the flag. This will be the default value on Debug builds. */ public static final BooleanFlag ENABLE_INPUT_CONSUMER_REASON_LOGGING = getDebugFlag( "ENABLE_INPUT_CONSUMER_REASON_LOGGING", @@ -158,14 +159,14 @@ public final class FeatureFlags { /** * Enables region sampling for text color: Needs system health assessment before turning on */ - public static final BooleanFlag ENABLE_REGION_SAMPLING = getDebugFlag( + public static final BooleanFlag ENABLE_REGION_SAMPLING = getDebugFlag( "ENABLE_REGION_SAMPLING", false, "Enable region sampling to determine color of text on screen."); public static final BooleanFlag ALWAYS_USE_HARDWARE_OPTIMIZATION_FOR_FOLDER_ANIMATIONS = getDebugFlag( - "ALWAYS_USE_HARDWARE_OPTIMIZATION_FOR_FOLDER_ANIMATIONS", false, - "Always use hardware optimization for folder animations."); + "ALWAYS_USE_HARDWARE_OPTIMIZATION_FOR_FOLDER_ANIMATIONS", false, + "Always use hardware optimization for folder animations."); public static final BooleanFlag SEPARATE_RECENTS_ACTIVITY = getDebugFlag( "SEPARATE_RECENTS_ACTIVITY", false, @@ -292,6 +293,10 @@ public final class FeatureFlags { public static final BooleanFlag POPUP_MATERIAL_U = new DeviceFlag( "POPUP_MATERIAL_U", false, "Switch popup UX to use material U"); + public static final BooleanFlag SHOW_HOME_GARDENING = new DeviceFlag( + "SHOW_HOME_GARDENING", false, + "Show the new home gardening mode"); + public static void initialize(Context context) { synchronized (sDebugFlags) { for (DebugFlag flag : sDebugFlags) {