Attempt to fix broken tests by having different nav models

Change-Id: I1adae9f5897269bda9019b1cce0479b6d4af1c72
Pixel1: 3 button
Pixel2: 0 button
Pixel3: 2 button
This commit is contained in:
vadimt
2019-04-26 18:29:07 -07:00
parent b3a934d984
commit 3be3f03e90

View File

@@ -118,13 +118,13 @@ public abstract class AbstractLauncherUiTest {
int apiLevel = (int) getInt.invoke(null, "ro.product.first_api_level", 0);
if (apiLevel >= Build.VERSION_CODES.P) {
setActiveOverlay(NAV_BAR_MODE_GESTURAL_OVERLAY,
LauncherInstrumentation.NavigationModel.ZERO_BUTTON);
}
if (apiLevel >= Build.VERSION_CODES.O && apiLevel < Build.VERSION_CODES.P) {
setActiveOverlay(NAV_BAR_MODE_2BUTTON_OVERLAY,
LauncherInstrumentation.NavigationModel.TWO_BUTTON);
}
if (apiLevel >= Build.VERSION_CODES.O && apiLevel < Build.VERSION_CODES.P) {
setActiveOverlay(NAV_BAR_MODE_GESTURAL_OVERLAY,
LauncherInstrumentation.NavigationModel.ZERO_BUTTON);
}
if (apiLevel < Build.VERSION_CODES.O) {
setActiveOverlay(NAV_BAR_MODE_3BUTTON_OVERLAY,
LauncherInstrumentation.NavigationModel.THREE_BUTTON);