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Storing BitmapInfo instead of icon and color directly in itemInfo
This will allow subclassing BitmapInfo to support custom icon/dynamic icons which can be loaded on the background thread instead of going through IconFactory which runs on UiThread Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
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@@ -92,7 +92,7 @@ public class UserLockStateChangedTask extends BaseModelUpdateTask {
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// If the shortcut is pinned but no longer has an icon in the system,
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// keep the current icon instead of reverting to the default icon.
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LauncherIcons li = LauncherIcons.obtain(context);
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si.applyFrom(li.createShortcutIcon(shortcut, true, () -> si));
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si.bitmap = li.createShortcutIcon(shortcut, true, () -> si);
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li.recycle();
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} else {
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si.runtimeStatusFlags |= FLAG_DISABLED_LOCKED_USER;
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