Storing BitmapInfo instead of icon and color directly in itemInfo

This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread

Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
This commit is contained in:
Sunny Goyal
2019-10-25 13:41:28 -07:00
parent 0d9752c647
commit 3808a69a6c
35 changed files with 135 additions and 149 deletions

View File

@@ -289,7 +289,7 @@ public class BubbleTextView extends TextView implements ItemInfoUpdateReceiver,
private void applyIconAndLabel(ItemInfoWithIcon info) {
FastBitmapDrawable iconDrawable = DrawableFactory.INSTANCE.get(getContext())
.newIcon(getContext(), info);
mDotParams.color = IconPalette.getMutedColor(info.iconColor, 0.54f);
mDotParams.color = IconPalette.getMutedColor(info.bitmap.color, 0.54f);
setIcon(iconDrawable);
setText(info.title);
@@ -665,7 +665,7 @@ public class BubbleTextView extends TextView implements ItemInfoUpdateReceiver,
mDisableRelayout = true;
// Optimization: Starting in N, pre-uploads the bitmap to RenderThread.
info.iconBitmap.prepareToDraw();
info.bitmap.icon.prepareToDraw();
if (info instanceof AppInfo) {
applyFromApplicationInfo((AppInfo) info);