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Merge "Use same interpolator for fullscreen scale and translation" into sc-dev
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Android (Google) Code Review
commit
050f1c24dd
@@ -32,7 +32,6 @@ import static com.android.launcher3.LauncherState.OVERVIEW_SPLIT_SELECT;
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import static com.android.launcher3.Utilities.comp;
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import static com.android.launcher3.Utilities.getDescendantCoordRelativeToAncestor;
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import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
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import static com.android.launcher3.anim.Interpolators.EXAGGERATED_EASE;
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import static com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN;
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import static com.android.launcher3.anim.Interpolators.LINEAR;
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import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.LAUNCHER_TASK_ICON_TAP_OR_LONGPRESS;
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@@ -65,6 +64,7 @@ import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewOutlineProvider;
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import android.view.accessibility.AccessibilityNodeInfo;
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import android.view.animation.Interpolator;
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import android.widget.FrameLayout;
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import android.widget.Toast;
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@@ -146,6 +146,9 @@ public class TaskView extends FrameLayout implements Reusable {
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public static final long SCALE_ICON_DURATION = 120;
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private static final long DIM_ANIM_DURATION = 700;
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private static final Interpolator FULLSCREEN_INTERPOLATOR = ACCEL_DEACCEL;
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/**
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* This technically can be a vanilla {@link TouchDelegate} class, however that class requires
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* setting the touch bounds at construction, so we'd repeatedly be created many instances
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@@ -961,7 +964,7 @@ public class TaskView extends FrameLayout implements Reusable {
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private void applyScale() {
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float scale = 1;
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float fullScreenProgress = EXAGGERATED_EASE.getInterpolation(mFullscreenProgress);
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float fullScreenProgress = FULLSCREEN_INTERPOLATOR.getInterpolation(mFullscreenProgress);
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scale *= Utilities.mapRange(fullScreenProgress, 1f, mFullscreenScale);
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setScaleX(scale);
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setScaleY(scale);
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@@ -1404,7 +1407,7 @@ public class TaskView extends FrameLayout implements Reusable {
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}
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private float getFullscreenTrans(float endTranslation) {
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float progress = ACCEL_DEACCEL.getInterpolation(mFullscreenProgress);
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float progress = FULLSCREEN_INTERPOLATOR.getInterpolation(mFullscreenProgress);
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return Utilities.mapRange(progress, 0, endTranslation);
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}
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